CEO of Mammoth Interactive John Bura was named the #1 Udemy instructor.
CEO of Mammoth Interactive John Bura was named the #1 Udemy instructor.
Here is a fantastic interview about one of our courses. In this course you learn how to build, produce and release games which includes setting up the game logic, art and music. This course has been such a success and we are proud to have it available to you. You can take this course for 99 dollars.
See what Jay Salton had to say about the course!
Jay Salton studies digital media and runs a small web design business in Brisbane, Australia. He wanted to expand his business into game development but didn’t know how to get started. He discovered Learn to make HTML 5, Facebook, Chrome Store games and more and designed and published a Chrome store game in a week.
Nice to meet you, Jay. Tell me about yourself and the course you took.
I live in Brisbane, Australia. I’m 27 and I’m currently studying a diploma of interactive digital media. I also do a bit of web design in a business I have as well.
Very cool. What are you driving at? What are some of your goals?
I want to develop my business more and go into games development. I’d like to learn to build Android games, like puzzle games, scrolling shooters and stuff like that.
I found Udemy on Appsumo. They had a promotion for HTML5 game course and that’s how I came across it. I enrolled into the course and it took me a little bit to really get into it.
It took me about a week to make the game that I made.
That’s quite fast.
No. It was quite easy to follow. The steps were laid out properly in an order that I could understand. It’s also good that it’s available whenever you need it. You don’t have to go to a class at a certain time. You just watch it whenever you’re available, whenever you’re free.
I was taking the course at night. I spent a lot of late nights on it (chuckles) over a week. I still have a bit to go through yet. The platform game part.
Did you end up building the same game as the course?
I did build the same type of game but using different graphics and different characters. I created my background myself and then I got some friends to do the characters in the game. The Koala and the pelicans. I made the pelicans so the beak was moving and trying to snap the Koala.
Nice. Tell me more about your game.
Ok, so you’re a Koala and you’ve got a jetpack on and you’re sort of flying along and these pelicans are trying to attack you.
The first weapon you start out with is a spear. Once you pick up a power pack you get three spears that shoot out like they spray out. Then you get the water beam, which is sort of like a laser beam but it’s actually a jet of water that takes out the Pelicans. Then the weapon to get is a boomarang. It’s sort of like a honing missile, it automatically hits your enemies when you fire it.
There’s currently 460 people who have installed it and I get quite a lot of traffic on the site as well. Normally around a 1000 visitors per month. Last month almost 2000. I wish there were even more but people are playing it. Someone finally beat my high score. All my high scores were in there from testing (laughs). It feels good to have people out there testing it and using it.
Ha. Very cool. I don’t know why but that sounds hard to me. It sounds hard to build. Just because I don’t have any experience.
Following the steps it was easy. I probably could not have done it without Udemy. Without following that course, I wouldn’t have been able to think of how to do it. But it’s fairly easy, he shows you this game engine which is called Construct 2. So you build it in Construct 2. It’s like Actionscript programming that would be in flash but it actually make HTML5 games.
Then you can put it on different platforms. It’s not just on the web, you can actually make games for phones. It’s less programming with Construct 2, you build it in blocks and each block has an action like if enemies hit it’ll make a sound and get 10 points. Whenever you do an action in this list, run this actionscript (an action sheet).
And you’re also studying this in a formal way as well?
Any recommendations or tips for someone who is taking the course or trying to get into something similar?
Stick to it. It does take a bit of time to sort of catch onto this stuff. It does take a while but it’s well worth it.
Update: Since we first published this story, Jay has finished creating and publishing his first Android game.
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Something is different here at Mammoth Interactive, can you spot what it is? Keep looking….
After trying to get the .com for about a year we now finally have it. You can now go to http://www.mammothinteractive.com instead of going to mammothinteractive.net. This is so much better. When you only own the .net it doesn’t feel as official. We are happy to have the .com
This is John here from Mammoth Interactive. 2012 was such a successful year for us here at Mammoth Interactive and we want to share what is going to happen in 2013. The first major item on our road map is that we are going to be expanding our business to different names. This means that that you will see more products and systems being shipped by Mammoth Interactive with different names. We feel that this is the best way to move forward as our ideas will be hard to contain under one roof. So what this ultimately will mean is that you will see more companies that pop up that are produced by Mammoth Interactive.
All of these new products will have something to do with software. We won’t go into details yet but you will know when theses cool new products will be released. Stay tuned for more information. In the mean time you can take a look at our new logo for 2013!
Flashes of color for iPad is now on sale for only 99 cents. This game features 100 levels of puzzle platfomer action which makes it as big as Super Mario Brothers 3. The main mechanic is changing the background color to solve the puzzles. Get this deal while it lasts.
Xcode Fundamentals: Designing a user experience for iOS is on sale for only 99 dollars. This course has been widely successful in the few months since its release. This deal is only available for the month of December. You can get the deal by clicking the image.
Circle spin is now here for you to play! Just follow the link and you can go play it. It’s free! It’s no wonder Nickelodeon Addicting games picked this one up. We here at Mammoth Interactive have a fine-tuned catalogue of game mechanics and we chose the most addictive mechanics for Circle Spin. When the QA people say “I played this game for 22 minutes and didn’t realize it”, we knew we were onto something. Here is what Nickelodeon Addicting games had to say about the game.
“Each spinning disc needs constant clicking to stay in motion. Gather up the points spinning circles spew out. Play well, and you have more spinners to manage! Avoid dangerous items, gather powerups, and whatever you do, keep clicking those circles. Blisters are a definite possibility.”
Check out circle spin now!
Hi there everybody, remember when you were kids and you watched the Nickelodeon cartoons. They were so cool and did you imagine maybe in your wildest dreams that you might make something for Nickelodeon? Imagine the feeling. Well the team here at Mammoth Interactive is feeling just that. We just got word that one of our games, Circle Spin will be sponsored by Nickelodeon and that’s just awesome! The game isn’t out yet but it will be soon. They are re-working their website and they are promoting circle spin as one of the cool new games that they are adding to their roster.
We are so excited for this. Not only do we get to work with Nickelodeon, we feel proud we made a game that people will really enjoy. Here are some screen shots. Stay tuned and we’ll tell you the minute you can play Circle Spin.
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