Mastery of Artificial Intelligence in Unity for 2D and 3D Games

Do you want to learn how to use AI in games? Learn now with our beginner courses. Anyone can become a next generation game developer with these powerful tools!

All are 98% off today!

1. Learn Unity AI by Making a Tank Game​

Learn artificial intelligence, use the a star algorithm, & code in C#. Make an awesome 2D tank game.

Make a Pathfinding Game in Unity with A* AI

Welcome to Mammoth Interactive’s A* course with Glauco Pires. You will learn how to make a game that uses artificial intelligence.

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Take your first steps in AI here.

You will make a path-finding algorithm called ‘A star.’ You can use A* in many different platforms, programming languages and more.

This course’s topic is bulletproof knowledge.

You will learn how to use the A* algorithm to make a 2D game in Unity. A Super Tank on a maze will find the best way to go to a point you click. The tank will collect objects along its path.

Meet your teacher Glauco Pires

Glauco has a decade’s experience in game development. He makes games in UnityUnreal, and HTML languages. He works with languages like C#, C++, and JavaScript.

  • straightforward coding skills
  • clean development techniques
  • thoughtful developer advice

With Glauco you will learn to make games in the most efficient and cleanest way possible.

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Why you need artificial intelligence in games

With artificial intelligence, you can make your games more…

  • complex
  • random
  • interesting
  • valuable

…without putting in more effort thanks to algorithms.

Old games – the very first computer games – were simple and straightforward.

These days, you must make more complex games. Players want to believe they are playing against something complex, something lifelike.

The power of the A* algorithm

The A* is the base algorithm for path finding. A* is artificial intelligence that will find a path. This algorithm has existed for decades.

A* gets one agent (intelligent being) and takes it from point A to Point B. A* finds an optimal way to move. In real life, this power is useful for airplanes and cars.

A* is also important to avoid dangers like a cliff while getting to a destination. As well – suppose a game’s level has two paths. You can program your artificial intelligence player to think on its own. It can choose a better path to avoid monsters and other obstacles.

You must learn to use the A* algorithm. You will become a better game developer.


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The power of this algorithm will push your games to the next level.

Learn to be a technical and creative thinker. Glauco is an innovative instructor who gets great reviews.

This offer won’t last forever – sign up now to meet Glauco

2. Make a Starship Unity Game Powered by Artificial Intelligence

Mine a unique world using NavMesh AI. Make a 3D pathfinding game with C#.

Welcome to our Steering Behaviors course for Unity game development.

Implement realistic agent movement while making a 2D Unity game! In this course you will learn one of many aspects of artificial intelligence.

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This course was funded by a wildly successful Kickstarter

You will learn to make game elements behave like real-life beings. Your on-screen agents will move more smoothly than ever before.

Make and code a better game.

How can you make game characters move with realism, intelligence and little effort from you? Enroll in this course to learn everything you need to know to start using Steering Behaviors in your own games.

With Steering Behaviors enemies and players alike will follow automatic paths or seek pre-set positions in a smooth manner. These cool game behaviors allow characters to take smooth turns, slow down, speed up – you name it. Unity Steering Behaviors handle steering and movement.

Any game with motion needs this behavior to become better and stand out from competition.

We will use this behavior by making a minimalistic game where you must dodge enemies for as long as you can. Sign up now for this course.

Learn by doing in this practical course.

You will make a colorful 2D space dodger game where you play as a simple spaceship gliding around a level. Explore path following behaviors for the Unity game engine. Steer, flee, avoid obstacles, follow the leader and more.

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The possibilities are endless.

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3. Make a Starship Unity Game Powered by Artificial Intelligence

Mine a unique world using NavMesh AI. Make a 3D pathfinding game with C#.

Explore with a smart character. Learn to build a spaceship on a planet.

Welcome to Mammoth Interactive’s NavMesh course with Glauco. In this course you will program a spaceship in a three-dimensional game.

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With artificial intelligence your ship character will learn to explore a planet. The ship will travel around craters, rocks, aliens and buildings in a 3D world.

You will make a good pathfinding system to find the best path for the player to navigate to wherever you click.

A navmesh is the perfect solution for navigating any space. You will use a navigation mesh or ‘navmesh’ to add artificial intelligence to your game. Your characters will move intelligently through levels and scenes.

Push your games to stand out.

Pathfinding logic makes a game looks real. You must learn to use NavMeshes. You will become a better game developer.

4. Unity Machine Learning with Python

Teach a sled controlled by artificial intelligence to catch falling Christmas presents!

Learn to work in an exciting area of computer science and artificial intelligence.

In this course we will train an artificial brain to make the game work. No matter where the present falls, the computer will know exactly how get it.

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Make an AI Christmas game!

Our Unity game will have a holiday setting featuring a sled. Presents will fall from the sky. The goal will be to move the sled to catch the falling present. The game will need no human interaction.

Enroll now to study with 5/5 star-rated instructor Glauco.

To catch a present present in the game, you as a player will not have to do any work! We will teach the computer to recognize the present’s location.

While making a simple scene, we will learn many settings and adjust programs. The result will be fantastic.

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Examples of Games Made in iOS SpriteKit

SpriteKit Games

SpriteKit makes it easy for anyone to make a clean and beautiful game. That’s why we built our newest game Escape Code entirely in SpriteKit.

In honor of launching Escape Code, we are highlighting other developers that use SpriteKit.

Want our game? Click here to get 50% off on Indiegogo

Check out below beautiful examples of what SpriteKit can create.

1. Squashy Bug by Matthew Barrie

2. Trestle by Noah Gilmore

Trestle by Noah Gilmore

Trestle by Noah Gilmore

3. Accelebot by Robert Perez

4. Spacequest by r3econ

Spacequest by r3econ

Spacequest by r3econ

5. Tricky Walls by John Manning

6. Rapid Cube by Ilan Sagital

7. Turtles by TapTap Studio

8. Escape Code by Mammoth Interactive

Escape Code (made by us!)

Escape Code (made by us!)

What is your favorite game built with SpriteKit?

Let us know in the comments below.

Get our SpriteKit game Escape Code here

Escape Code – Amazing NEW puzzle adventure game!

Say Hello to our best sale ever.

Escape Code – Coding Adventure puts coding, technology and artificial intelligence into a fun but challenging environment. Do you like Criminal Case, Can You Escape and Walking Dead? You’ll love Escape Code – Coding Adventure.

Play a smart plot.

Help! Max gets locked in the #1 tech factory in the world over holiday break. This is so unfair. All employees have left – haven’t they?

Max must stop an evil Artificial Intelligence from destroying the world! Only you can get Max out. Meet a good AI that needs your help. Solve puzzles and coding problems to save us all and escape!

To help fund Escape Code – Coding Adventure, you can get it cheaper than retail price here on Indiegogo. Once released on the App Store, the game will be more expensive.

We will release Escape Code very soon. Don’t miss your chance to get the game before everyone else – only on Indiegogo.

The Making of Escape Code

Escape Code has been in development for years. We are excited to share it with you, but we need your help on Indiegogo for funding. Development has been a long and arduous process. We’ve polished the game for many months.

John’s Story

I started coding in 1997 and have made tons of games over the years. I released an XBox 360 game in 2010. I’ve prototyped games and ran a tech business ever since.

I made Escape Code to realize one of my major life goals. I wanted to make an innovative game that involved coding. But I didn’t want to make it overly educational.

That’s why Escape Code is an adventure game where all learning is tangential. The main focus is the escape story. I have fun when I code, and through Escape Code you too will experience the joy you can get from coding.

A clean game in the SpriteKit game engine

We stand out because we made Escape Code entirely in SpriteKit. SpriteKit is Apple’s official game engine.

SpriteKit is robust, but few developers make games in it. It’s a new framework. We’re excited to see SpriteKit grow. Be an early adopter by being the first to play Escape Code!

One of the biggest games made with SpriteKit– likely the biggest.

We made Escape Code exclusively on Macs. Our game will look stunning on your Mac.

Do you like escape room games? Escape Code is like an escape room from the comfort of your own home. Built, designed and optimized for a clean adventure quest experience. You will not have to tediously type ANY code.

Made for Apple enthusiasts.

We took a year to perfect our game in Apple’s exciting game engine SpriteKit. We chose Apple’s official programming language Swift for the game’s coding challenges. You do not need any coding experience to play Escape Code.

Important: this is Mac-only. Unfortunately Apple doesn’t accept coupons for iOS. Through Indiegogo we will deliver the Mac app version of Escape Code.

Engaging for all ages.

You can be ANY AGE to find something in Escape Code for you. If you have coding experience, you’ll have double the fun. Find our computing Easter eggs! Brush up on your binary.

And watch out for plot twists along the way. How will Max’s story end? You can only find out by playing! Explore the TERA factory. Accept brain challenges the artificial intelligence throws at you.

Play hours of engaging fun. Escape Code is compact and will keep you entertained without droning on for a long time. Stay engaged for the Goldilocks span of time – perfect.

Pledge to our Indiegogo while it’s available. This deal will end soon.

A unique game like no other.

Escape Code is a challenging adventure game with a coding mechanic tied into plot. We won’t force you to learn to code. Max will learn a thing or two about coding along the way.

Our coding feature is one of a kind. There is no other SpriteKit adventure game with such innovate mechanics.

Get free access to our online school.

Pledge now to get Escape Code for Mac. You’ll ALSO get lifetime access to Mammoth Interactive courses and games.

We at Mammoth Interactive innovated the technology sphere with cutting-edge tutorials. But we’ve always been gamers at heart. By making tech tutorials we prototyped tons of mechanics that led to Escape Code.

Pledge $109 or more to ALSO get an Escape Code t-shirt. We designed this limited-edition shirt. You can’t buy it anywhere else. Wear your Escape Code Indiegogo shirt to show your support for online learning. Meet and recognize other games fans everywhere you go.

Get tons of rewards for pledging.

If you pledge 32$ or higher you will also get our game Pluvo. We published this minimalist puzzle platformer in November 2017. Now we are back with Escape Code – Coding Adventure! With your help we’ll be able to make more games.

Your pledge will reward you with in-demand tech skills. You will learn skills for which employers seek talent every day.

Meet our game developer.

John Bura has been programming games since 1997. John is the owner of the game development studio Mammoth Interactive.

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. We have a long history of making game-related and tech courses. We have included them in this Indiegogo as rewards for you.

John provides game design, audio, programming, level design and project management. He has contributed to 40 commercial games for companies including Nickelodeon. Several games John produced rose to the Top 10 in the Apple’s App Store.

He has a daughter named Charlotte. In his spare time, he likes to cycle, ski and play ultimate Frisbee.

Why it took us so long to make this game…

We planned to finish Escape Code in 6 months, but we doubled the time. We needed a bigger team of talent to make the best game possible. Our designers have years of experience.

We collaborated with creators around the globe to make beautiful art and music. Our master team made a pleasing aesthetic. There’s something to notice at every step through the game’s TERA factory.

We are almost ready to launch Escape Code on iTunes.

Pledge if you love technology and games

Got questions? Feel free to comment on our page. We respond Monday to Friday excluding weekends and CAN/US holidays.

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Glauco talks about upcoming Unity AI

We are nearing completion of Mobile Machine Learning and its stretch goal topics. Because we raised enough money to hit stretch goals, backers of every pledge level will get to learn with our game developer Glauco Pires!

Glauco has been working on Unity artificial intelligence (AI) courses. We will soon release to you these and Mobile Machine Learning.

Read below our interview with Glauco Pires

Glauco shares how he found his passion for gaming. He also gives advice for up-and-coming developers who want to make it in the games industry.

Q: What latest exciting projects have you been working on at Mammoth Interactive?

A: I’ve been cooking a couple of AI courses made in Unity. In these courses, you will use Unity on its own to make 3D games with the C# programming language.

Students will learn how how to take their games to the next level. You can take any game no matter how simple and make it instantly more efficient using AI.

Besides, I believe games are the best means of seeing the full potential of AI: the way characters, monsters and spaceships are able to move and behave is just magical (Well, it’s actually a mix of maths and algorithms 😉 we’ll talk about this).

Q: Why do you like working at Mammoth Interactive?

A: It’s always an amazing experience to work with Mammoth. The crew is easygoing, and we all work together to achieve our goals. Being able to reach hundreds of thousands of students and teach them our day-to-day craft is fulfilling. 

Also, even though I grew up using the Internet, it still amazes me that I work 10,000 kilometers away from the headquarters in the Brazilian hot weather 🙂

Q: Share something lighthearted from the past 2 months, related to your work.

A: The good thing about creating courses is the reach you can achieve with the Internet. One of the best things I’ve seen in my entire career was a review from a student, who lives in another country and was really satisfied about the lessons.

He is a father of two kids, and throughout the course, he showed them the results of his learning process. They even had the chance to compare the game he made with the games the kids played at their game consoles.

Being able to make a difference in people of all ages and provide fun, family moments like this is something that makes working with games really worth it.

Q: Why did you enter the game development field?

A: I’ve played games since I was a young child, from 2D platformers in the Sega Genesis to shooters and open-world adventure games in the Xbox One.

In my early teenage years, I got hooked to Counter-Strike (v1.0 back then). I became curious about how game maps were made. It took me dozens of hours just to be able to export a file from the map editor to the actual game, but later I learned how to work with collisions, textures, skyboxes and artificial intelligence (to make bots move).

Years later, I was sure I wanted to work with computer science, and then I thought, Hey, why not make games? Mixing the wishes of the naive kid and young adult versions of me made me dive into the world of game development, and I love it!

Q: What’s a production pitfall you’ve had to overcome recently?

A: Programming is something that I love doing: being able to communicate with a computational device, provide instructions and see the outcome opens your eyes for all the projects you can make and all the problems you can solve.

However, developers have to live with the fact that bugs will always appear, and we need to concentrate efforts into fixing them. I’ve recently spent a good amount of time trying to find what was wrong with a line of code: Is this architecture good, Did I forget to delete an object or Am I supposed to use a pointer? 

Turns out that I forgot to simply open and close parenthesis to call a function! It’s common to forget or confuse the usage of parentheses, curly braces (for scope definition) and semicolons because the more you work with something, the more you’ll expect for it to work. 

Q: What’s a challenge you’ve come across?

A: Building a game API/SDK. Sometimes depending on the software you’re using and the hardware limitations you have, there’s no choice but to build your own codebase to make games.

Working with Unity, Unreal and HTML5 is great because there are tons of assets, plugins and libraries available for you to use, but sometimes all you have is a canvas to draw pixels.

This means that all the functions you are used to work with (drawing images, lines, squares, collisions, AI, etc.) are completely absent from the development environment. Still, if you have experience working with multiple well-established game engines, chances are you have a pretty good idea of how your engine is supposed to look like, containing hierarchy, classes, primitives and more.

Q: What’s your advice for aspiring game developers?

A: Be curious! The game industry changes everyday: operational systems, technologies, game engines… Working with a certain programming language or tool today doesn’t mean you’ll keep using it in the next year.

Next time you play a game, watch an e-sport, or watch a tutorial, ask yourself: How did the developers make this feature, How is it possible for 100 people to play in the same world simultaneously, or How does this look so beautiful?

It doesn’t matter how experienced you are: being curious is going to make you ask questions and work towards finding answers that can be applied everywhere. 

Q: What’s your favorite recent developer project?

A: Making a simple game engine. All the experience I had in pretty much the past decade counts a lot into making this.

Q: What separates successful students in gamedev?

A: A single word: initiative. If you want to make something, find the means to do it! 

We live in an ultra-connected world completely different from ten years ago. You can find tools, courses and material for almost anything.

Q: What do you want to ask readers?

A: One of the things that brings us into the game industry is the wish to make a game just like one we love. Put yourself in the shoes of future-you 10 years from now. Imagine all the games that will have come out over the decade. Simple arcade games filled with colorful, nostalgic pixel art, hyper-realistic virtual reality masterpieces, blockbuster AAA games, you name it. Which of them do you wish you had made? 

Hint: think big. Imagine what would be your favorite. That’s the game you should make right now.

Thanks for supporting Glauco, Mammoth Interactive and Mobile Machine Learning!

from Mobile Machine Learning: The Complete Masterclass

from Mobile Machine Learning: The Complete Masterclass

Variables for Absolute Beginners: Free Python Tutorial

What are Python variables?

Let’s learn all about them! In this tutorial, you’ll learn how to use Python variables to code.

Want to code more? Enroll in our Python course – on sale today.

Variables are a way of storing information or data that you may want to keep for later, or for storing information you may not know yet.

For instance: suppose you’re writing code that will ask for user input. At the beginning of the code, you won’t know the user input, so you will store the user input in a variable.

Variables are convenient because they let you save information and use it later. Let’s look at an example of a variable below. Note that we’re using the development environment Spyder (Python 3.5) to test our code.

Suppose you’re writing code and want to store the number 1. You can declare (create) a variable to do so.

To declare a variable, write the variable name in the Editor, followed by an assignment operator, which is represented by an equals sign.

one = 

The preceding code declares a variable with the name one. one will be assigned the value on the other side of the operator. Let’s make the value 1 with the following code.

one = 1

You can use the same format to make variables with the values 2 and 3.

one = 1
two = 2
three = 3

With the preceding code, we created the variable two with the value 2. We also created the variable three with the value 3.

Thus we have 3 different variables that we can call. We can do different things with them, and they do not affect one another.

Printing Variables

To prove that we’ve created the variables successfully, we can use the print function. This function lets you print output to the screen so that you can see it. You can learn more about functions in our Python course. Right now, we’ll use one function so that we can see our variables in action.

Type the word print, which is the keyword for the print function. The development environment will color the word in purple.

one = 1
two = 2
three = 3


In parentheses after the variable name, you put the parameters of the function. In this case, the parameter will be the name of the variable you want to print. Let’s print one first using the following code.

one = 1
two = 2
three = 3


On subsequent lines, use the same format to print two and three.

one = 1
two = 2
three = 3


If you run the code by pressing the Run button, the console on the right side will print the values of the variables that we assigned earlier.

You can reuse variables. For example, the following screenshot shows that you can print the variables backwards.

What happens if you overwrite variables?

You can overwrite a variable (change its value) by assigning it a new value. For instance, the following code changes the value of two to 4.

one = 1
two = 2
three = 3

two = 4

You will see in the console that before you overwrite the variable, the print function will print the variable’s initially assigned value. After the overwriting line, print will print the variable’s new value because you’ve overwritten the data.

You’ve changed the value of the data inside the variable. When you call the print function, your computer looks at the last known value and prints it to you. When you modify the value, the value stored inside the computer gets changed.

Types of Variables

We’ve created variables (one, two, three) of a certain type: integers. They are integers because their values (1, 2, 3, 4) are integers (whole numbers). You can create other types of integers.

For instance, the following code creates a variable that is a decimal. Note that the name of the variable can be whatever you wish, but it is logical to name it something that relates to its value.

one = 

The preceding code declares a variable with the name one. one will be assigned the value on the other side of the operator. Let’s make the value 1 with the following code.

Decimal = 1.1

Another type of variable you can make is a string. Use the following format to create a new variable named StringVar (to stand for string variable.)


Notice that we capitalized the first letter of each word in this variable’s name. Although not required in Python, it is a naming convention and makes code easier to read.

A string is a series of characters. To declare a variable as a string, you can assign it a value in quotation marks. The following code gives StringVar the value "Hello".

StringVar = "Hello"

You can print this variable as well, using the same format for the print function.

StringVar = "Hello"

In Python, you don’t have to tell the computer what type you want a variable to be. Python automatically assigns a variable a type depending on the variable’s value. This differs from some other programming languages. You can simply assign a value, and the computer will store it in memory to be used later.

There are some rules, however. For instance, if you want to add a value to a variable, you can do so with the + operator. However, each variable can only be of one type. Let’s look at an example.

Suppose you want to add “1” to the end of StringVar. If you simply write + 1 to where you declared StringVar, you will get an error message. The console will print the TypeError “Can’t convert ‘int’ object to str implicitly.”

This error occurs because "Hello" is a string, whereas 1 is an integer. If you put quotation marks around 1, although 1 is still a number, the computer will interpret it as a string. You will no longer get an error message.

StringVar = "Hello" + "1"

All the variables we created are called global variables because they are not contained in any function. The variables are contained in the core of the code and aren’t in a subsection. As such, you can access them from anywhere.

An example of a local variable is a variable inside a function. For instance, the following code outlines how to set up a function. We provide more information on functions in our Python course.

def FunctionName(Input):
return Output

You can declare a variable inside the function like so:

def FunctionName():
newVar = "World"

As such, newVar is a local variable. It is local to a function. You cannot access newVar from outside the function. You can call the print function on newVar in the function. The console will print the value of the variable: World.

However, if you try to print newVar outside FunctionName, the code will crash. Because newVar is locally defined, it doesn’t exist outside the function. Your computer will give you the NameError “name ‘newVar’ is not defined”.

def FunctionName():
newVar = "World"


On the flip side, you can use global variables inside functions. For instance, you can call the one variable by simply typing its name in FunctionName. However, to let other developers know or to remind yourself that one is global, you can write the keyword global before the variable name.

def FunctionName():
global one
newVar = "World"

Comment out the line print(newVar) that is outside FunctionName so that we don’t get any errors. To comment out a line, add a hashtag to the beginning. The console will skip over any commented lines.

def FunctionName():
global one
newVar = "World"


Call print on one inside FunctionName. The console will print 1, the value of one that we defined earlier.

def FunctionName():
global one
print one
newVar = "World"

What else can you do with variables? There is another way to define variables that is a shorthand.

An alternate way to declare our variables one, two and three is with the following format:

one, two, three = 1, 2, 3

This code assigns the value 1 to one, 2 to twoand 3 to three.

What else can you do with variables?

You can create a new variable that is the sum of 2 values. For instance, the following code declares a variable five and assigns it the value 3+2. If you print five, the console will print the sum: 5.

five = 3+2

What can you not do?

You can’t use variables that are not yet defined. For instance, the following line would return an error because we have yet to declare a variable six.

five + six = 5

You also cannot declare a variable value-first. For instance, the following code would give the SyntaxError “can’t assign to literal”.

5 = five

This occurs because code to the left of the assignment operator (equals sign) is what you’re giving the value to, and code to the right of the sign is what the value is.

What are counting variables?

You will use counting variables a lot when programming. You can use counting variables to keep track of the number of times a certain event occurs. Let’s look at an example. Create a variable count, and give it the initial value 0.

count = 0

Call print on the count variable. Comment out all the other print lines so that you can clearly see what this example prints in the console. The console will print 0.

count = 0

Let’s make the value of count 1. There are several ways we can do this. One way we’ve already seen: to overwrite the value with the following code.

count = 0
count = 1

Another way is to add a value to the variable with the following code.

count = 0
count = count + 1

The preceding code assigns the value of count to be count’s current value plus 1. With a print function, the console would print 1.

You can increment count‘s value in this way because it will always add onto the latest value. For instance, assign count the value count + 1 again, and print it. The console will print 0 1 2.

count = 0
count = count + 1
count = count + 1

A shorthand notation to add a value to the current value of count is the following. This code will add to and redefine count.

count += 1

Similarly, you can multiply the value of count and reassign its value.

count = count * 3

There is shorthand notation for this, too:

count *= 3

The console will print 3 at this line.

You can divide the value of count and reassign its value.

count = count / 3

There is shorthand notation for this, too:

count /= 3

The shorthand is helpful because as you write more code, you will find that the more ways you can write less, the more efficient you will be as a coder.

Want to code more? Enroll in our Python course – on sale today.

In this course, you will learn how to code in the Python 3.5 programming language. Whether you have or have not coded before, you can learn how to use Python. Python is a popular programming language that is useful to know because of its versatility. Python is easy to understand and can be used for many different environments. Cross-platform apps and 3D environments are often made in Python.

We will cover basic programming concepts for people who have never programmed before. This course will cover key topics in Python and coding in general, including variables, loops, and classes. Moreover, you will learn how to handle input, output, and errors.

To learn how to use Python, you will create a functioning Blackjack game! In this game, you will receive cards, submit bets, and keep track of your score. By the end of this course, you will be able to use the coding knowledge you gained to make your own apps and environments in Python.

What students have said about our courses:

“He explains everything.. great course, great teacher.”

“The instructor tells us why we do things and breaks down everything so you will understand better.”

“Pace is excellent, iterates points without being redundant. Builds on previous knowledge in a very organic way.”

“Great course. Clear voice, good screen material. I liked it.”

“I absolutely love this course. I’m only part way through so far but felt compelled to leave a review. This is such a comprehensive course that was well worth the money I spent and a lot more!. Well done. Will definitely be looking at more Mammoth Interactive courses when I finish this.”

This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio. We feel that project-based training content is the best way to get from A to B. Taking this course means you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Get the course here!