In this book, you learn how to navigate the Unreal editor while building 6 basic games. This book is an extension of Mammoth Interactive’s “Introduction to Unreal” book. You set up each game’s design, thus learning to create video game levels. Then you learn how to use C++ scripts to give your game custom functionality.
Learn to create the art and code for a 3D virtual reality (VR) Whackamole game. In this book, we take you through each step of game development, from downloading software to integrating art. The programs we use are Unity and Blender, the top free platforms for building VR games. The book contains many screenshots, making it easy for you to follow along.