Learn to create the art and code for a 3D virtual reality (VR) Whackamole game. In this book, we take you through each step of game development, from downloading software to integrating art. The programs we use are Unity and Blender, the top free platforms for building VR games. The book contains many screenshots, making it easy for you to follow along.
This book is an extension of Mammoth Interactive’s “Introduction to Unity” book. In Part 1, you learn how navigate the Unity Editor, set up scenes, and make game objects. We make a 2D game where a player shoots a bullet at a wall to trigger an explosion.
In Part 2, you learn how to customize the appearance and behavior of objects using C# scripts by building a 3D shooter game. In Part 3, we build a Whackamole game from scratch. We use Blender to make our art assets and 3D models.
By the end of this book, you have a fully-functioning 3D VR game that you can put in your portfolio.