Book Released! Build a Super Marlo Runner Game in Unity

Available in both Paperback and eBook format, check out Mammoth Interactive’s new book Build a Super Marlo Runner Game in Unity.

   Get the Paperback    Get the eBook

Do you want to learn game development? In Build a Super Marlo Runner Game in Unity, you learn how to make a Super Marlo Runner game in Unity. In this game, a player moves consistently forward throughout several levels. Throughout the game, you need to jump to destroy enemies, climb up walls, and collect coins.

A preview of the eBook.

A preview of the eBook.

Build a Super Marlo Runner Game in Unity makes creating your own game easy and efficient. You learn how to build a game from scratch. You set up a project, create basic art, and implement functionality. You learn how to code in C# using optimal coding practices.

A preview of the Paperback book.

A preview of the Paperback book.

Build a Super Marlo Runner Game in Unity targets beginners. You will be able to navigate the Unity interface to make your own games. By the end of this book, you will have a completed game that you can put in your portfolio, or add onto with your own ideas. You will be able to think from the player’s point of view to give the players of your games the best experience.

If you want to be a game developer, this is the book for you.

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Learn to code by building apps. This is the ultimate iOS 11 course.

Want to make apps and learn to code? iOS 11 has so much to offer, there’s something for everyone to create.

Mammoth Interactive has just released a course on iOS 11 (including Xcode 9, Swift 4.0, ARKit, Core ML, SpriteKit, and WatchKit)!

NOW $19 WITH THIS COUPON

With our iOS 11 course, you can express your creativity by making your own apps and games. You can train your mind to think in a new way as you learn to code. You can take your first step to being a developer, or expand from your current programming skills. Ready to get started?

First you learn the basics of Apple’s programming language, Swift 4.0. Follow along with us to learn how to use variables, functions, classes, and more. Then you start coding an actual calculator app from start to finish. We also show you how to use Photoshop for User Interface (UI) design.

Then we show you how to build games for the iPhone using SpriteKit. We want you to be a well-rounded developer. For this reason, we show you how to make the code AND the art for projects from scratch.

Augmented reality is big in the news, as the capabilities of Apple’s ARKit seem to grow every day, whether you want to make an alternate dimension portal for your game or make an app that measures the length of your wall. Our course has a section to introduce you to navigating ARKit.

If you want to increase your portfolio as a developer, making Apple Watch apps is a great way to do so. In our chapters on WatchKit, you learn how to make interactive Apple Watch apps.

We prioritize learning by doing. We teach theory while writing real code and make fully working apps. We’ve also added coding exercises to the end of this course so that you can put your skills to the test.

The best way for you to learn how to make your own app is to follow project-based training content. By taking our course, you get practical, employable skills immediately. You can put the apps you make in this course in your portfolio!

We at Mammoth Interactive value input from students like you. Please feel free to leave your feedback or questions in our FORUM. We are always happy to help.

Come learn iOS 11 with your teachers from Mammoth Interactive.

$19 with promo code “ULTIMATEIOS11”

Get perks by supporting our Kickstarter: Hello Coding!

Coding is not as hard as you think.

We at Mammoth Interactive are excited to make our next course series ‘Hello Coding: Anyone can learn to code.’ Please support this project on KICKSTARTER to get limited-edition perks! This series has five levels that take you through a holistic curriculum of development. In Hello Coding, students learn web, app, game, and Artificial Intelligence development.

Hello Coding has 5 levels:

  • Level 1: Introduction to Coding Fundamentals
  • Level 2: Web Development
  • Level 3: Complete App Development
  • Level 4: Build Games and Art Assets
  • Level 5: Learn Artificial Intelligence

Get inspired.

Here are some of the projects you’ll make in our courses.

Our way of teaching makes it easy for everybody to learn to code.

With our audiovisual tutorials, you follow along with your instructor to make apps, sites, and games from scratch. Whether you want to code to train your brain, release your creativity by building your own game, or learn to make websites to better your resume, you can do it with Hello Coding.

Get free courses, t-shirts, and bonus topics by supporting our Hello Coding Kickstarter!

You’re invited! Come to our JSON Data webinar.

Do you want IN on the Number 1 way of transferring data? Join programming expert Nimish Narang for a 1-hour session on how to work with JSON. Register here for just 10 dollars.

Why JSON?

JSON (JavaScript Object Notation) is a data format commonly used to store and exchange data. Because it is so user-friendly, most iOS apps (including Facebook and Twitter!) send data to their web services in JSON format.

Here’s what you’ll learn:

– How to parse incoming JSON data to be used in Xcode projects
– How to make URL requests

But wait, there’s MORE! If you enroll in this webinar, you’ll get 2 FREE courses from Mammoth Interactive. First, you’ll get our NEW Introduction to SpriteKit course, where you learn how to build 3 games in SpriteKit. Second, you’ll get our 77-hour course on how to build virtual reality games with Blender and Unity3D!

Reserve your spot today for just 10 dollars.

Learn Unreal with our new book series 📖

It’s that time of year… we at Mammoth Interactive have published new books! Available in both Paperback and eBook format, check out “Introduction to Unreal” and its sequel “Build 6 Games in Unreal.”

The Unreal Engine is a powerful program for building games. Learn how to navigate the Unreal editor by building a Coin Collector game!

First we set up the Coin Collector game’s design in Unreal. You learn how to position a camera in a game so that the user sees the game from your desired viewpoint. We make Blueprints to save objects. We give shape and color to the characters and objects in the game.

A sneak preview of the Paperback edition.

A sneak preview of the Paperback edition.

Then we use C++ scripts to give the game custom functionality. You learn how to process collisions and keep track of the number of times two objects collide. We make a coin disappear when the player touches it. We add a text box to the game to display the score. As well, we enable the player to restart the game with a hotkey.

By the end of this book, you know how to create a game from scratch that responds to user input through keyboard controls.

 

Learn how to navigate the Unreal editor while building 6 basic games. This book is an extension of “Introduction to Unreal.”

A sneak preview of the eBook edition.

A sneak preview of the eBook edition.

We make the following games:

  • Coin Collector Game
  • Shooter Game
  • Platform Switcher Game
  • First Person Shooter Game
  • Turret Game
  • Runner Switcher Game

Both of these books make creating your own game easy and efficient. You learn both the coding and artistic sides to game development. As such, you gain a unique perspective that is familiar with the different skills needed to make a game. Grab your copy today. 📖