Book Released! Build a Super Marlo Runner Game in Unity

Available in both Paperback and eBook format, check out Mammoth Interactive’s new book Build a Super Marlo Runner Game in Unity.

   Get the Paperback    Get the eBook

Do you want to learn game development? In Build a Super Marlo Runner Game in Unity, you learn how to make a Super Marlo Runner game in Unity. In this game, a player moves consistently forward throughout several levels. Throughout the game, you need to jump to destroy enemies, climb up walls, and collect coins.

A preview of the eBook.

A preview of the eBook.

Build a Super Marlo Runner Game in Unity makes creating your own game easy and efficient. You learn how to build a game from scratch. You set up a project, create basic art, and implement functionality. You learn how to code in C# using optimal coding practices.

A preview of the Paperback book.

A preview of the Paperback book.

Build a Super Marlo Runner Game in Unity targets beginners. You will be able to navigate the Unity interface to make your own games. By the end of this book, you will have a completed game that you can put in your portfolio, or add onto with your own ideas. You will be able to think from the player’s point of view to give the players of your games the best experience.

If you want to be a game developer, this is the book for you.

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New eBook Release! Ultimate iOS 10, Xcode 8 Development Book

Want to learn how to build an app from scratch using Xcode? The Ultimate iOS 10, Xcode 8 Development Book by Mammoth Interactive is now available as an eBook! Get it here for only 25.99.

This eBook takes you step by step through designing, coding, and testing different iOS applications. The code is easy to follow along with. The eBook’s numerous screenshots ensure that no rner is left behind.

The Ultimate iOS 10, Xcode 8 Development Book contains 3 parts:

1. Playground – In Part 1, you learn the foundations of Xcode using Swift 3.0’s Playground. The Playground is the perfect place to test code in real-time. We use the Playground to introduce coding topics like variables, functions, and loops.

2. UI Elements – Apps are made up of User Interface (UI) elements. In Part 2, you create Projects to test common UI elements, including labels, buttons, and text fields. With code, you learn to implement the objects to give them functionality.

3. Example Apps – In Part 3, we create functioning apps. To build an app, we design its layout and implement its functionality. You learn how to test your apps by running them in the Simulator.

Get the eBook here today!