Learn Unreal with our new book series 📖

It’s that time of year… we at Mammoth Interactive have published new books! Available in both Paperback and eBook format, check out “Introduction to Unreal” and its sequel “Build 6 Games in Unreal.”

The Unreal Engine is a powerful program for building games. Learn how to navigate the Unreal editor by building a Coin Collector game!

First we set up the Coin Collector game’s design in Unreal. You learn how to position a camera in a game so that the user sees the game from your desired viewpoint. We make Blueprints to save objects. We give shape and color to the characters and objects in the game.

A sneak preview of the Paperback edition.

A sneak preview of the Paperback edition.

Then we use C++ scripts to give the game custom functionality. You learn how to process collisions and keep track of the number of times two objects collide. We make a coin disappear when the player touches it. We add a text box to the game to display the score. As well, we enable the player to restart the game with a hotkey.

By the end of this book, you know how to create a game from scratch that responds to user input through keyboard controls.

 

Learn how to navigate the Unreal editor while building 6 basic games. This book is an extension of “Introduction to Unreal.”

A sneak preview of the eBook edition.

A sneak preview of the eBook edition.

We make the following games:

  • Coin Collector Game
  • Shooter Game
  • Platform Switcher Game
  • First Person Shooter Game
  • Turret Game
  • Runner Switcher Game

Both of these books make creating your own game easy and efficient. You learn both the coding and artistic sides to game development. As such, you gain a unique perspective that is familiar with the different skills needed to make a game. Grab your copy today. 📖

 

Our new course: Make 3D characters easily with MakeHuman and Blender3D.

A faster way to build 3D models.

We’ve got another new course for you. This one features MakeHuman, and it’s currently 91% off.

In “Make 3D characters easily with MakeHuman and Blender3D,” you create 3D models in MakeHuman and Blender3D. This course is for anyone who wants to to make art digitally. We target ​complete beginners.

Why MakeHuman?

MakeHuman is a ​free software that you can use to create realistic 3D humans. It makes designing models fast and intuitive.

Why Blender?

Blender is a powerful program that can be used to make art assets, including characters. Blender is cross-platform. The art you make in Blender is easy to add to games or other projects.

Can’t forget Unity

You also learn how to integrate the art you make in Unity. Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other programs.

To follow along with these tutorials, you will need the following programs: MakeHuman, Blender, and Unity. They are free to download. Our MakeHuman course was recorded on a Mac computer, but you can use MakeHuman, Blender, and Unity on a PC. Ready to begin?

Another new course: Introduction to SpriteKit. Build practical games.

Anyone can use SpriteKit. 

In our BRAND-NEW course, you learn how to make simple 2D games using Apple’s SpriteKit. Now 96% off!

You build the following games: Breakout Clone, Pong Clone, and Space Invaders​. This course is unique because we make ​both the code and the design for the games from scratch.

Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both.

Why SpriteKit?

SpriteKit is the framework for making 2D games for Apple products. It’s ​free! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It’s a ​fun interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!

To give a game functionality, you add code to your game’s objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. ​

Don’t worry if you’ve never coded before. We ​start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit’s interface.

Is this course for me?

Even if you’re not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.

By taking our SpriteKit course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or another game development framework.

Get started today!​

New course released! Build “The Legend of Zenda” game in Unity3D and Blender.

Learn to build a game in Unity3D. Create the game’s art from scratch in Blender.

We at Mammoth Interactive have just released our “Legend of Zenda” course. In this course, you learn how to build a 3D game with Unity and Blender. Get it on sale for 19 dollars today!

This course is unique because we make ​both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

First you design the game “The Legend of Zenda” and its functionality in Unity. You learn how to code in C# and ​build video game levels. Don’t worry if you’ve never coded before. We ​start simple and add more to the game as the course goes on.

Some of the code you'll build in the course.

Some of the code you’ll build in The Legend of Zenda course.

Why Unity?

Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other programs.

A screen grab from the course.

A screen grab from The Legend of Zenda course.

Then you create ​3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity.

Why Blender?

Blender, like Unity, is a popular production suite that is ​free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.

A preview of the game you'll make.

A preview of the game you’ll make.

​Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.

​Let’s get started!

New course released! Make a Portals clone in Unity3D and Blender.

Learn to build a game using portals in Unity3D. Create the game’s art from scratch in Blender.

We at Mammoth Interactive are stoked to release our newest course: Make a Portals clone in Unity3D and Blender. On sale now for only 19 dollars!

This course is unique because we make both the code and the art for the game from scratch. First you design the game and its functionality in Unity. You learn how to code in C# and build video game levels.

Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity.

A screen-grab from the course, where art from Blender has been integrated into Unity.

A screen-grab from the course, where art from Blender has been integrated into Unity.

Is this course for me?

Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.

Our Portals course is for anyone who wants to learn game development. We target complete beginners. But if you already know how to use Unity or Blender, you can still benefit from taking this course.

A snapshot of the game you'll build.

A snapshot of the game you’ll build.

What programs do I need?

To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), and Unity (for game set-up and coding).

Unity and Blender are free to download. Please download and install Unity3D and Blender before purchasing this course. This course was recorded on a Mac computer, but you can use Unity and Blender on a PC.

We hope you enjoy taking this course as much as we did making it. Click here to get 96% off!