Escape Code – Amazing NEW puzzle adventure game!

Say Hello to our best sale ever.

Escape Code – Coding Adventure puts coding, technology and artificial intelligence into a fun but challenging environment. Do you like Criminal Case, Can You Escape and Walking Dead? You’ll love Escape Code – Coding Adventure.

Play a smart plot.

Help! Max gets locked in the #1 tech factory in the world over holiday break. This is so unfair. All employees have left – haven’t they?

Max must stop an evil Artificial Intelligence from destroying the world! Only you can get Max out. Meet a good AI that needs your help. Solve puzzles and coding problems to save us all and escape!

To help fund Escape Code – Coding Adventure, you can get it cheaper than retail price here on Indiegogo. Once released on the App Store, the game will be more expensive.

We will release Escape Code very soon. Don’t miss your chance to get the game before everyone else – only on Indiegogo.

The Making of Escape Code

Escape Code has been in development for years. We are excited to share it with you, but we need your help on Indiegogo for funding. Development has been a long and arduous process. We’ve polished the game for many months.

John’s Story

I started coding in 1997 and have made tons of games over the years. I released an XBox 360 game in 2010. I’ve prototyped games and ran a tech business ever since.

I made Escape Code to realize one of my major life goals. I wanted to make an innovative game that involved coding. But I didn’t want to make it overly educational.

That’s why Escape Code is an adventure game where all learning is tangential. The main focus is the escape story. I have fun when I code, and through Escape Code you too will experience the joy you can get from coding.

A clean game in the SpriteKit game engine

We stand out because we made Escape Code entirely in SpriteKit. SpriteKit is Apple’s official game engine.

SpriteKit is robust, but few developers make games in it. It’s a new framework. We’re excited to see SpriteKit grow. Be an early adopter by being the first to play Escape Code!

One of the biggest games made with SpriteKit– likely the biggest.

We made Escape Code exclusively on Macs. Our game will look stunning on your Mac.

https://igg.me/at/escapecode

Do you like escape room games? Escape Code is like an escape room from the comfort of your own home. Built, designed and optimized for a clean adventure quest experience. You will not have to tediously type ANY code.

Made for Apple enthusiasts.

We took a year to perfect our game in Apple’s exciting game engine SpriteKit. We chose Apple’s official programming language Swift for the game’s coding challenges. You do not need any coding experience to play Escape Code.

Important: this is Mac-only. Unfortunately Apple doesn’t accept coupons for iOS. Through Indiegogo we will deliver the Mac app version of Escape Code.

Engaging for all ages.

You can be ANY AGE to find something in Escape Code for you. If you have coding experience, you’ll have double the fun. Find our computing Easter eggs! Brush up on your binary.

And watch out for plot twists along the way. How will Max’s story end? You can only find out by playing! Explore the TERA factory. Accept brain challenges the artificial intelligence throws at you.

Play hours of engaging fun. Escape Code is compact and will keep you entertained without droning on for a long time. Stay engaged for the Goldilocks span of time – perfect.

Pledge to our Indiegogo while it’s available. This deal will end soon.

A unique game like no other.

Escape Code is a challenging adventure game with a coding mechanic tied into plot. We won’t force you to learn to code. Max will learn a thing or two about coding along the way.

Our coding feature is one of a kind. There is no other SpriteKit adventure game with such innovate mechanics.

Get free access to our online school.

Pledge now to get Escape Code for Mac. You’ll ALSO get lifetime access to Mammoth Interactive courses and games.

We at Mammoth Interactive innovated the technology sphere with cutting-edge tutorials. But we’ve always been gamers at heart. By making tech tutorials we prototyped tons of mechanics that led to Escape Code.

Pledge $109 or more to ALSO get an Escape Code t-shirt. We designed this limited-edition shirt. You can’t buy it anywhere else. Wear your Escape Code Indiegogo shirt to show your support for online learning. Meet and recognize other games fans everywhere you go.

Get tons of rewards for pledging.

If you pledge 32$ or higher you will also get our game Pluvo. We published this minimalist puzzle platformer in November 2017. Now we are back with Escape Code – Coding Adventure! With your help we’ll be able to make more games.

Your pledge will reward you with in-demand tech skills. You will learn skills for which employers seek talent every day.

Meet our game developer.

John Bura has been programming games since 1997. John is the owner of the game development studio Mammoth Interactive.

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. We have a long history of making game-related and tech courses. We have included them in this Indiegogo as rewards for you.

John provides game design, audio, programming, level design and project management. He has contributed to 40 commercial games for companies including Nickelodeon. Several games John produced rose to the Top 10 in the Apple’s App Store.

He has a daughter named Charlotte. In his spare time, he likes to cycle, ski and play ultimate Frisbee.

Why it took us so long to make this game…

We planned to finish Escape Code in 6 months, but we doubled the time. We needed a bigger team of talent to make the best game possible. Our designers have years of experience.

We collaborated with creators around the globe to make beautiful art and music. Our master team made a pleasing aesthetic. There’s something to notice at every step through the game’s TERA factory.

We are almost ready to launch Escape Code on iTunes.

Pledge if you love technology and games

Got questions? Feel free to comment on our page. We respond Monday to Friday excluding weekends and CAN/US holidays.

Get this offer only available now

Glauco talks about upcoming Unity AI

We are nearing completion of Mobile Machine Learning and its stretch goal topics. Because we raised enough money to hit stretch goals, backers of every pledge level will get to learn with our game developer Glauco Pires!

Glauco has been working on Unity artificial intelligence (AI) courses. We will soon release to you these and Mobile Machine Learning.

Read below our interview with Glauco Pires

Glauco shares how he found his passion for gaming. He also gives advice for up-and-coming developers who want to make it in the games industry.

Q: What latest exciting projects have you been working on at Mammoth Interactive?

A: I’ve been cooking a couple of AI courses made in Unity. In these courses, you will use Unity on its own to make 3D games with the C# programming language.

Students will learn how how to take their games to the next level. You can take any game no matter how simple and make it instantly more efficient using AI.

Besides, I believe games are the best means of seeing the full potential of AI: the way characters, monsters and spaceships are able to move and behave is just magical (Well, it’s actually a mix of maths and algorithms 😉 we’ll talk about this).

Q: Why do you like working at Mammoth Interactive?

A: It’s always an amazing experience to work with Mammoth. The crew is easygoing, and we all work together to achieve our goals. Being able to reach hundreds of thousands of students and teach them our day-to-day craft is fulfilling. 

Also, even though I grew up using the Internet, it still amazes me that I work 10,000 kilometers away from the headquarters in the Brazilian hot weather 🙂

Q: Share something lighthearted from the past 2 months, related to your work.

A: The good thing about creating courses is the reach you can achieve with the Internet. One of the best things I’ve seen in my entire career was a review from a student, who lives in another country and was really satisfied about the lessons.

He is a father of two kids, and throughout the course, he showed them the results of his learning process. They even had the chance to compare the game he made with the games the kids played at their game consoles.

Being able to make a difference in people of all ages and provide fun, family moments like this is something that makes working with games really worth it.

Q: Why did you enter the game development field?

A: I’ve played games since I was a young child, from 2D platformers in the Sega Genesis to shooters and open-world adventure games in the Xbox One.

In my early teenage years, I got hooked to Counter-Strike (v1.0 back then). I became curious about how game maps were made. It took me dozens of hours just to be able to export a file from the map editor to the actual game, but later I learned how to work with collisions, textures, skyboxes and artificial intelligence (to make bots move).

Years later, I was sure I wanted to work with computer science, and then I thought, Hey, why not make games? Mixing the wishes of the naive kid and young adult versions of me made me dive into the world of game development, and I love it!

Q: What’s a production pitfall you’ve had to overcome recently?

A: Programming is something that I love doing: being able to communicate with a computational device, provide instructions and see the outcome opens your eyes for all the projects you can make and all the problems you can solve.

However, developers have to live with the fact that bugs will always appear, and we need to concentrate efforts into fixing them. I’ve recently spent a good amount of time trying to find what was wrong with a line of code: Is this architecture good, Did I forget to delete an object or Am I supposed to use a pointer? 

Turns out that I forgot to simply open and close parenthesis to call a function! It’s common to forget or confuse the usage of parentheses, curly braces (for scope definition) and semicolons because the more you work with something, the more you’ll expect for it to work. 

Q: What’s a challenge you’ve come across?

A: Building a game API/SDK. Sometimes depending on the software you’re using and the hardware limitations you have, there’s no choice but to build your own codebase to make games.

Working with Unity, Unreal and HTML5 is great because there are tons of assets, plugins and libraries available for you to use, but sometimes all you have is a canvas to draw pixels.

This means that all the functions you are used to work with (drawing images, lines, squares, collisions, AI, etc.) are completely absent from the development environment. Still, if you have experience working with multiple well-established game engines, chances are you have a pretty good idea of how your engine is supposed to look like, containing hierarchy, classes, primitives and more.

Q: What’s your advice for aspiring game developers?

A: Be curious! The game industry changes everyday: operational systems, technologies, game engines… Working with a certain programming language or tool today doesn’t mean you’ll keep using it in the next year.

Next time you play a game, watch an e-sport, or watch a tutorial, ask yourself: How did the developers make this feature, How is it possible for 100 people to play in the same world simultaneously, or How does this look so beautiful?

It doesn’t matter how experienced you are: being curious is going to make you ask questions and work towards finding answers that can be applied everywhere. 

Q: What’s your favorite recent developer project?

A: Making a simple game engine. All the experience I had in pretty much the past decade counts a lot into making this.

Q: What separates successful students in gamedev?

A: A single word: initiative. If you want to make something, find the means to do it! 

We live in an ultra-connected world completely different from ten years ago. You can find tools, courses and material for almost anything.

Q: What do you want to ask readers?

A: One of the things that brings us into the game industry is the wish to make a game just like one we love. Put yourself in the shoes of future-you 10 years from now. Imagine all the games that will have come out over the decade. Simple arcade games filled with colorful, nostalgic pixel art, hyper-realistic virtual reality masterpieces, blockbuster AAA games, you name it. Which of them do you wish you had made? 

Hint: think big. Imagine what would be your favorite. That’s the game you should make right now.

Thanks for supporting Glauco, Mammoth Interactive and Mobile Machine Learning!

from Mobile Machine Learning: The Complete Masterclass

from Mobile Machine Learning: The Complete Masterclass