It’s that time of year… we at Mammoth Interactive have published new books! Available in both Paperback and eBook format, check out “Introduction to Unreal” and its sequel “Build 6 Games in Unreal.”
The Unreal Engine is a powerful program for building games. Learn how to navigate the Unreal editor by building a Coin Collector game!
First we set up the Coin Collector game’s design in Unreal. You learn how to position a camera in a game so that the user sees the game from your desired viewpoint. We make Blueprints to save objects. We give shape and color to the characters and objects in the game.
Then we use C++ scripts to give the game custom functionality. You learn how to process collisions and keep track of the number of times two objects collide. We make a coin disappear when the player touches it. We add a text box to the game to display the score. As well, we enable the player to restart the game with a hotkey.
By the end of this book, you know how to create a game from scratch that responds to user input through keyboard controls.
Learn how to navigate the Unreal editor while building 6 basic games. This book is an extension of “Introduction to Unreal.”
We make the following games:
- Coin Collector Game
- Shooter Game
- Platform Switcher Game
- First Person Shooter Game
- Turret Game
- Runner Switcher Game
Both of these books make creating your own game easy and efficient. You learn both the coding and artistic sides to game development. As such, you gain a unique perspective that is familiar with the different skills needed to make a game. Grab your copy today. 📖